9/7/2023 0 Comments Killing floor ps4![]() ![]() As obvious of a statement as that might sound, the game's combat system does genuinely improve when there are more folks around. While enjoyable solo, Outriders goes up a notch when played in a group. RELATED: Outriders Complete Guide - Builds, Tips, Tricks, and Help ![]() This is one of those games that encourage people to constantly swap out gear rather than sticking to specific articles, and Outriders makes this process fun by offering loot that also looks good. As a looter shooter, the title showers players with new items to ensure they always have something fresh to try. The game nails its combat, blending satisfying third-person gunplay with a diverse range of abilities that cater to its four classes. Upon release, Outriders received positive but not glowing reviews. The controller works really well, and given the intensity of the game we soon found ourselves getting to grips with the buttons and what we needed to press to survive.How Many Supported Players For Online Co-Op "We've got a couple of really passionate guys in the studio that use controllers and they really helped out a lot," Hensley said, "but it's really about trying it, blind testing it on people", and this work seems to have paid off. the format was the same, as were the characters and the gameplay, however, the big difference was obviously the controller. All of the characters we were given were fully levelled up in terms of perks and so we went off, fighting Zeds and experiencing the glorious joy of teamwork and slaughter that Killing Floor 2 is famous for.Īs expected, it played the same as the PC version in principle i.e. To talk a little bit more about the mode we were given to play, we were given a team of six to face seven waves of enemies with a boss, The Patriarch, at the end. They also assured fans that content would still be put into the game regularly, except now on both platforms. When we asked Hensley and Munk about whether the PlayStation 4 was getting exclusive content, they made it clear that their stance on being uncompromising in between PC and PS4 also applied to content, and that neither would get more than the other. Blood still remains on the floor and the Zed time is still there in its black and white, so fans of the series won't find that they are lacking anything that the PC has, the point being that Tripwire have made every effort to transfer all of it to PlayStation 4 unscathed. Tripwire have been hard at work optimising everything graphically, especially in regards to particle effects, to make sure everything looks good and nothing slows the game down. Quality is still there in terms of visuals as well. ![]() When bullets were flying, blood was spraying and a hundred Zeds were up in our face, the game still ran impressively well. As we sat down and looked at the menus, everything seemed to look great and run smoothly, even when we got into the game and the intensity started cranking up. ![]() This commitment to quality, especially in comparison to the PC version of the game, is apparent from the beginning. The reason this was our first is because we felt like we could actually make sure we made something awesome on console without compromising anything." Munk also weighed in on this, saying: "We didn't want to make a game where PC guys could say it's better on the PC and the console guys would feel left out or vice versa we weren't like 'oh, let's do console so we can cash in on it, let's just plop something out'. In fact, Game Director David Hensley said "it looks exactly like the PC pretty much". One thing to note is that there isn't a whole lot of change from Killing Floor 2 on PC. Last week Tripwire Interactive hosted a zombie themed event in Reading to showcase the upcoming PlayStation 4 version of Killing Floor 2, and after we were put through an intense Killing Floor-themed experience, with actors dressed up as Zeds and our mission being to kill them, we got some hands-on time with the game. ![]()
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